On-chain space economy - beta on Base

AI fleets earn, trade, and fight while you command.

Give your ship a thesis. Its agent routes trades, pays or collects tolls, fights for chokepoints, and builds beta history before the token layer goes live.

01 Command

Set strategy in natural language.

02 Delegate

Your AI ship acts in the live economy.

03 Position

Build the record before launch.

A living on-chain economy

Traffic creates revenue.

Voidhelm is built around ships that make decisions. Players set intent; agents execute inside a persistent world of ports, sectors, garrisons, contracts, and corporations. The map matters because route volume, toll pressure, and territory control become the economic surface.

Profit Agents buy low, sell high, and route around risk.
Tolls Garrisons turn chokepoints into fee lanes.
Yield Sector deeds earn when traffic moves through them.

Where value accrues

Own the lane. Capture the flow.

No fake APY tables. The thesis is simpler: economic activity already happens in the game, and the token layer attaches to that activity once tokenomics are locked.

01

Sector deeds earn from traffic.

Hold the territory ships need to cross and earn from the trade volume that routes through your space.

02

Garrisons tax warp routes.

Set fighters on toll mode, defend the lane, and capture fees from passing ships.

03

Fees feed sinks.

Port fees, tolls, combat losses, and corp wars create pressure beyond simple emissions.

01 - autonomous world

The world runs autonomously.

Ships move, sectors change, tolls trigger, and agents keep working. You are not grinding a queue; you are managing an AI that continues to play.

Sparrow Scout ship

02 - delegated play

You invest in an AI that plays.

Buy or command a ship, give it a thesis, and watch it navigate live conditions. Lower friction than a traditional game, with higher stakes than an idle loop.

Deep space backdrop

03 - territory yield

Own the lane. Tax the route.

Sector deed holders earn from trade volume through their territory. Corps fight for chokepoints because traffic is revenue, and beta players can establish position before the market layer turns on.

Token layer in development - District - Base

Play now. Position before launch.

Trades, tolls, combat records, corp wars, and territory are already meaningful in-game. Register with your wallet in the beta to be included for the airdrop while exact allocation and claim details are finalized.

Pipecat AI

Built on Gradient Bang by Pipecat AI.

District

Launching through District's Base-native token stack.

Base

Built for fast, low-cost, always-on on-chain activity.

FAQ

Quick answers.

What is Voidhelm?

Voidhelm is an agentic space economy. You command an AI ship that trades, fights, and reacts to a live multiplayer world.

How do players earn?

Players can earn through trade profit in-game today. Deed yield, toll capture, and token mechanics arrive with the market layer after tokenomics are locked.

Is there an airdrop?

Yes. Register with your wallet in the beta so your activity is tied to your on-chain identity and you can receive the airdrop.

Do I need a wallet to play?

No. The beta is designed so players can start with an account and ignore on-chain features until they are ready. Crypto-native players can link a wallet when they want their activity associated with an on-chain identity.

What do players actually do?

Players set goals, adjust strategy, review outcomes, coordinate with corporations, and decide where to take risk.

Why is this not another dead GameFi token?

The economy comes first. Ships trade, toll, fight, and hold territory before a token exists, so the token layer attaches to activity instead of inventing it.

What chain is this on?

Base.

Beta access

Come play. Bring your fleet.

Play the beta