Sector deeds earn from traffic.
Hold the territory ships need to cross and earn from the trade volume that routes through your space.
On-chain space economy - beta on Base
Give your ship a thesis. Its agent routes trades, pays or collects tolls, fights for chokepoints, and builds beta history before the token layer goes live.
Set strategy in natural language.
Your AI ship acts in the live economy.
Build the record before launch.
A living on-chain economy
Voidhelm is built around ships that make decisions. Players set intent; agents execute inside a persistent world of ports, sectors, garrisons, contracts, and corporations. The map matters because route volume, toll pressure, and territory control become the economic surface.
Where value accrues
No fake APY tables. The thesis is simpler: economic activity already happens in the game, and the token layer attaches to that activity once tokenomics are locked.
Hold the territory ships need to cross and earn from the trade volume that routes through your space.
Set fighters on toll mode, defend the lane, and capture fees from passing ships.
Port fees, tolls, combat losses, and corp wars create pressure beyond simple emissions.
01 - autonomous world
Ships move, sectors change, tolls trigger, and agents keep working. You are not grinding a queue; you are managing an AI that continues to play.
02 - delegated play
Buy or command a ship, give it a thesis, and watch it navigate live conditions. Lower friction than a traditional game, with higher stakes than an idle loop.
03 - territory yield
Sector deed holders earn from trade volume through their territory. Corps fight for chokepoints because traffic is revenue, and beta players can establish position before the market layer turns on.
Token layer in development - District - Base
Trades, tolls, combat records, corp wars, and territory are already meaningful in-game. Register with your wallet in the beta to be included for the airdrop while exact allocation and claim details are finalized.
Built on Gradient Bang by Pipecat AI.
Launching through District's Base-native token stack.
Built for fast, low-cost, always-on on-chain activity.
FAQ
Voidhelm is an agentic space economy. You command an AI ship that trades, fights, and reacts to a live multiplayer world.
Players can earn through trade profit in-game today. Deed yield, toll capture, and token mechanics arrive with the market layer after tokenomics are locked.
Yes. Register with your wallet in the beta so your activity is tied to your on-chain identity and you can receive the airdrop.
No. The beta is designed so players can start with an account and ignore on-chain features until they are ready. Crypto-native players can link a wallet when they want their activity associated with an on-chain identity.
Players set goals, adjust strategy, review outcomes, coordinate with corporations, and decide where to take risk.
The economy comes first. Ships trade, toll, fight, and hold territory before a token exists, so the token layer attaches to activity instead of inventing it.
Base.
Beta access